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40 lines
922 B
C++
40 lines
922 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class IceStep : public LiveActor {
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public:
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IceStep(const char *);
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virtual ~IceStep();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
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virtual bool receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *);
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void exeWait();
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inline void exeHit() {
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s32 step = getNerveStep();
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switch (step) {
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case 5:
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MR::hideModel(this);
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break;
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case 0xF:
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kill();
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break;
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}
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}
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void setOn(u32, const TVec3f &, const TVec3f &);
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void destroy();
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void doHit();
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Mtx _8C;
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u16 mTimer; // 0xBC
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};
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namespace NrvIceStep {
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NERVE_DECL(IceStepNrvHit, IceStep, IceStep::exeHit);
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NERVE_DECL(IceStepNrvWait, IceStep, IceStep::exeWait);
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}; |