Files
2024-08-20 20:19:54 -04:00

40 lines
922 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class IceStep : public LiveActor {
public:
IceStep(const char *);
virtual ~IceStep();
virtual void init(const JMapInfoIter &);
virtual void control();
virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
virtual bool receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *);
void exeWait();
inline void exeHit() {
s32 step = getNerveStep();
switch (step) {
case 5:
MR::hideModel(this);
break;
case 0xF:
kill();
break;
}
}
void setOn(u32, const TVec3f &, const TVec3f &);
void destroy();
void doHit();
Mtx _8C;
u16 mTimer; // 0xBC
};
namespace NrvIceStep {
NERVE_DECL(IceStepNrvHit, IceStep, IceStep::exeHit);
NERVE_DECL(IceStepNrvWait, IceStep, IceStep::exeWait);
};