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43 lines
968 B
C++
43 lines
968 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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namespace {
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static const char* cSwitchJointName = "Switch";
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static const char* cMoveJointName = "Move";
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static const char* cMoveAnimName = "Move";
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};
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class HipDropMoveObj : public LiveActor {
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public:
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HipDropMoveObj(const char *);
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virtual ~HipDropMoveObj();
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virtual void init(const JMapInfoIter &);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
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virtual void moveStart();
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virtual void moving();
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virtual void moveEnd();
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virtual bool isEndMove() const;
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void exeMove();
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const char* mObjectName; // 0x8C
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};
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class HipDropDemoMoveObj : public HipDropMoveObj {
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public:
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HipDropDemoMoveObj(const char *);
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virtual ~HipDropDemoMoveObj();
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virtual void moveStart();
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virtual void moving();
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TMtx34f mMtx; // 0x90
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};
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namespace NrvHipDropMoveObj {
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NERVE(HostTypeWait);
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NERVE(HostTypeMove);
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NERVE(HostTypeDone);
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}; |