Files
2024-08-20 20:19:54 -04:00

46 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/ModelObj.hpp"
class FireBarBall : public ModelObj {
public:
FireBarBall(LiveActor *);
virtual ~FireBarBall();
virtual void init(const JMapInfoIter &);
virtual void initAfterPlacement();
virtual void startClipped();
virtual void endClipped();
virtual void control();
void controlEmitEffect();
LiveActor* mFireBarParent; // 0x90
};
class FireBar : public LiveActor {
public:
FireBar(const char *);
virtual ~FireBar();
virtual void init(const JMapInfoIter &);
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void updateHitSensor(HitSensor *);
virtual void attackSensor(HitSensor *, HitSensor *);
void exeWait();
void initFireBarBall(const JMapInfoIter &);
void fixFireBarBall();
FireBarBall** mFireBalls; // 0x8C
s32 mFireBallCount; // 0x90
TVec3f _94;
f32 mFireBarSpeed; // 0xA0
s32 mStickCount; // 0xA4
f32 mStickDistance; // 0xA8
};
namespace NrvFireBar {
NERVE(FireBarNrvWait);
};