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34 lines
767 B
C++
34 lines
767 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class CrystalSwitch : public LiveActor {
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public:
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CrystalSwitch(const char *);
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virtual ~CrystalSwitch();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual void attackSensor(HitSensor *, HitSensor *);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
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bool trySwitchDown();
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bool tryOn();
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bool tryOff();
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void exeOff();
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void exeSwitchDown();
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void exeOn();
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void calcRotSpeed();
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u32 _8C;
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s32 _90;
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f32 mRotateSpeed; // 0x94
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u8 _98;
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};
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namespace NrvCrystalSwitch {
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NERVE(CrystalSwitchNrvOff);
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NERVE(CrystalSwitchNrvSwitchDown);
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NERVE(CrystalSwitchNrvOn);
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NERVE(CrystalSwitchNrvSwitchUp);
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}; |