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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/J3DGraphBase/J3DStruct.hpp>
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class AstroCountDownPlate : public LiveActor {
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public:
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AstroCountDownPlate(const char *);
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virtual ~AstroCountDownPlate();
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virtual void init(const JMapInfoIter &);
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void exeWait();
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void exeRevival();
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void exeCountToZero();
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void initTextureAtNumLeftStar();
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void setNumLeftStar();
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void selectNrvWait();
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void setupStateWait();
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void startDemoStartCountDown();
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void startDemoLastBattle();
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J3DTexMtx _8C;
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J3DTexMtx _120;
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u8 _1B4;
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};
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namespace NrvAstroCountDownPlate {
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NERVE_DECL(AstroCountDownPlateNrvDead, AstroCountDownPlate, AstroCountDownPlate::exeWait);
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NERVE_DECL(AstroCountDownPlateNrvAlive, AstroCountDownPlate, AstroCountDownPlate::exeWait);
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NERVE_DECL(AstroCountDownPlateNrvRevival, AstroCountDownPlate, AstroCountDownPlate::exeRevival);
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NERVE_DECL(AstroCountDownPlateNrvCountToZero, AstroCountDownPlate, AstroCountDownPlate::exeCountToZero);
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}; |