Files
2024-08-20 20:19:54 -04:00

39 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class AssemblyBlock : public LiveActor {
public:
AssemblyBlock(const char *);
virtual ~AssemblyBlock();
virtual void init(const JMapInfoIter &);
virtual void calcAndSetBaseMtx();
void exeWait();
void exeAssemble();
void exeAssembleWait();
void exeReturn();
void exeTimer();
bool tryStartAssemble();
bool tryStartReturn();
TPos3f _8C;
TPos3f _BC;
TPos3f _EC;
s32 _11C;
f32 mActivationRange; // 0x120
TVec3f _124;
f32 _130;
s32 mActivationTime; // 0x134
PartsModel* mBloomModel; // 0x138
bool _13C;
};
namespace NrvAssemblyBlock {
NERVE_DECL(AssemblyBlockNrvWait, AssemblyBlock, AssemblyBlock::exeWait);
NERVE_DECL(AssemblyBlockNrvAssemble, AssemblyBlock, AssemblyBlock::exeAssemble);
NERVE_DECL(AssemblyBlockNrvAssembleWait, AssemblyBlock, AssemblyBlock::exeAssembleWait);
NERVE_DECL(AssemblyBlockNrvReturn, AssemblyBlock, AssemblyBlock::exeReturn);
NERVE_DECL(AssemblyBlockNrvTimer, AssemblyBlock, AssemblyBlock::exeTimer);
};