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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ArrowSwitchTarget : public NameObj {
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public:
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ArrowSwitchTarget(const char *);
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virtual ~ArrowSwitchTarget();
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virtual void init(const JMapInfoIter &);
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virtual void initAfterPlacement();
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void onTarget();
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void offTarget();
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JMapIdInfo* mJMapIDInfo; // 0xC
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StageSwitchCtrl* mStageSwitchCtrl; // 0x10
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s32 mTargetIdx; // 0x14
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};
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class ArrowSwitchMulti : public LiveActor {
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public:
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ArrowSwitchMulti(const char *);
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virtual ~ArrowSwitchMulti();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
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void registerTarget(ArrowSwitchTarget *);
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bool requestPunch(HitSensor *, HitSensor *);
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void exeWait();
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void exeRotate();
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JMapIdInfo* mIDInfo; // 0x8C
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ArrowSwitchTarget* mTargetArray[4]; // 0x90
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f32 _A0;
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f32 _A4;
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u32 _A8;
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s32 _AC;
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u8 _B0;
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};
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namespace NrvArrowSwitchMulti {
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NERVE(ArrowSwitchMultiNrvWait);
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NERVE(ArrowSwitchMultiNrvRotate);
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}; |