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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class AnmModelObj : public MapObjActor {
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public:
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AnmModelObj(const char *);
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virtual ~AnmModelObj();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual void initCaseUseSwitchA(const MapObjActorInitInfo &);
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virtual void initCaseNoUseSwitchA(const MapObjActorInitInfo &);
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virtual void initCaseUseSwitchB(const MapObjActorInitInfo &);
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virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo &);
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virtual bool isOnStartAnmTrigger() const = 0;
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virtual bool isDone() const;
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virtual bool isKilledAtMoveDone() const;
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virtual bool isRepeat() const;
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virtual void startInner();
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virtual void moveInner();
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virtual void stopInner();
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inline void exeWait();
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void exeMove();
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void exeDone();
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TVec3f mJointPos; // 0xC4
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};
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class AnmModelSwitchMove : public AnmModelObj {
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public:
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AnmModelSwitchMove(const char *);
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virtual ~AnmModelSwitchMove();
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virtual void init(const JMapInfoIter &);
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virtual bool isOnStartAnmTrigger() const;
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};
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class AnmModelGroundOnMove : public AnmModelObj {
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public:
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AnmModelGroundOnMove(const char *);
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virtual ~AnmModelGroundOnMove();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual bool isOnStartAnmTrigger() const;
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virtual bool isKilledAtMoveDone() const;
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};
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class AnmModelBindMove : public AnmModelObj {
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public:
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AnmModelBindMove(const char *);
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virtual ~AnmModelBindMove();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
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virtual bool isOnStartAnmTrigger() const;
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virtual bool isKilledAtMoveDone() const;
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virtual bool isRepeat() const;
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};
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class AnmModelSwitchMoveEventCamera : public AnmModelSwitchMove {
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public:
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AnmModelSwitchMoveEventCamera(const char *);
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virtual ~AnmModelSwitchMoveEventCamera();
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virtual void init(const JMapInfoIter &);
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virtual bool isDone() const;
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virtual void startInner();
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virtual void stopInner();
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ActorCameraInfo* mCameraInfo; // 0xD0
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};
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namespace NrvAnmModelObj {
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NERVE_DECL(HostTypeWait, AnmModelObj, AnmModelObj::exeWait);
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NERVE_DECL(HostTypeMove, AnmModelObj, AnmModelObj::exeMove);
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NERVE_DECL(HostTypeDone, AnmModelObj, AnmModelObj::exeDone);
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}; |