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28 lines
728 B
C++
28 lines
728 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Map/LightDataHolder.hpp"
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#include "Game/Map/LightPointCtrl.hpp"
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#include "Game/Map/LightZoneDataHolder.hpp"
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#include "Game/System/ResourceHolder.hpp"
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class LightDirector : public NameObj {
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public:
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LightDirector();
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virtual ~LightDirector();
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virtual void init(const JMapInfoIter &);
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virtual void movement();
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void initData();
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void loadLightPlayer() const;
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void loadLightCoin() const;
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u32 _C;
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LightDataHolder* mHolder; // 0x10
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LightZoneDataHolder* mZoneHolder; // 0x14
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u32 _18;
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u32 _1C; // ActorLightCtrl
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LightPointCtrl* mPointCtrl; // 0x20
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ResourceHolder* mResourceHolder; // 0x24
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}; |