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67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#pragma once
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#include <revolution.h>
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#include "JSystem/JGeometry/TVec.hpp"
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class LightInfo {
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public:
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_GXColor mColor; // 0x0
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TVec3f mPos; // 0x4
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u8 mIsFollowCamera; // 0x10
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};
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class LightInfoCoin : public LightInfo {
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public:
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inline LightInfoCoin() {
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}
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u8 _14;
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u8 _15;
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u8 _16;
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u8 _17;
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f32 _18;
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};
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class ActorLightInfo {
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public:
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inline ActorLightInfo() {
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}
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void operator=(const ActorLightInfo &);
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LightInfo mInfo0; // 0x0
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LightInfo mInfo1; // 0x14
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u8 mAlpha2; // 0x28
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_GXColor mColor; // 0x29
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};
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struct AreaLightInfo {
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const char* mAreaLightName; // 0x0
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s32 mInterpolate; // 0x4
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bool mFix; // 0x8
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ActorLightInfo mPlayerLight; // 0xC
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ActorLightInfo mStrongLight; // 0x3C
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ActorLightInfo mWeakLight; // 0x6C
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ActorLightInfo mPlanetLight; // 0x9C
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};
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namespace {
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static const char* sDefaultAreaLightName = "デフォルト";
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};
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class LightDataHolder {
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public:
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LightDataHolder();
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void initLightData();
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AreaLightInfo* findAreaLight(const char *) const;
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const char* getDefaultAreaLightName() const;
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s32 getDefaultStepInterpolate() const;
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s32 mLightCount; // 0x0
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AreaLightInfo* mLights; // 0x4
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LightInfoCoin _8;
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}; |