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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class Air : public LiveActor {
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public:
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Air(const char *);
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virtual ~Air();
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virtual void init(const JMapInfoIter &);
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virtual void appear();
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virtual void initModel(const char *);
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virtual void setFarClipping();
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bool isDrawing() const;
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bool tryChange();
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void appearFadeOut();
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void appearFadeIn();
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void exeIn();
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void exeOut();
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u8 _8C;
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bool _8D;
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f32 mDistance; // 0x90
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};
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class ProjectionMapAir : public Air {
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public:
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ProjectionMapAir(const char *);
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virtual ~ProjectionMapAir();
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virtual void initModel(const char *);
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};
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class AirFar100m : public Air {
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public:
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AirFar100m(const char *);
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virtual ~AirFar100m();
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virtual void setFarClipping();
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};
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class PriorDrawAir : public Air {
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public:
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PriorDrawAir(const char *);
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virtual ~PriorDrawAir();
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};
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class PriorDrawAirHolder : public NameObj {
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public:
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PriorDrawAirHolder();
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virtual ~PriorDrawAirHolder();
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void add(PriorDrawAir *);
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bool isExistValidDrawAir() const;
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PriorDrawAir* mAirs[8]; // 0xC
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s32 mAirCount; // 0x2C
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};
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namespace MR {
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bool isExistPriorDrawAir();
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};
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namespace NrvAir {
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NERVE_DECL(HostTypeIn, Air, Air::exeIn);
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NERVE_DECL(HostTypeOut, Air, Air::exeOut);
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}; |