Files
2024-08-20 20:19:54 -04:00

70 lines
1.3 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class Air : public LiveActor {
public:
Air(const char *);
virtual ~Air();
virtual void init(const JMapInfoIter &);
virtual void appear();
virtual void initModel(const char *);
virtual void setFarClipping();
bool isDrawing() const;
bool tryChange();
void appearFadeOut();
void appearFadeIn();
void exeIn();
void exeOut();
u8 _8C;
bool _8D;
f32 mDistance; // 0x90
};
class ProjectionMapAir : public Air {
public:
ProjectionMapAir(const char *);
virtual ~ProjectionMapAir();
virtual void initModel(const char *);
};
class AirFar100m : public Air {
public:
AirFar100m(const char *);
virtual ~AirFar100m();
virtual void setFarClipping();
};
class PriorDrawAir : public Air {
public:
PriorDrawAir(const char *);
virtual ~PriorDrawAir();
};
class PriorDrawAirHolder : public NameObj {
public:
PriorDrawAirHolder();
virtual ~PriorDrawAirHolder();
void add(PriorDrawAir *);
bool isExistValidDrawAir() const;
PriorDrawAir* mAirs[8]; // 0xC
s32 mAirCount; // 0x2C
};
namespace MR {
bool isExistPriorDrawAir();
};
namespace NrvAir {
NERVE_DECL(HostTypeIn, Air, Air::exeIn);
NERVE_DECL(HostTypeOut, Air, Air::exeOut);
};