Files
Petari/include/Game/LiveActor/LiveActorGroupArray.hpp
2024-08-20 20:19:54 -04:00

42 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActorGroup.hpp"
#include "Game/Util.hpp"
class HitSensor;
class MsgSharedGroup : public LiveActorGroup {
public:
MsgSharedGroup(const char *, s32, const JMapInfoIter &);
virtual ~MsgSharedGroup();
virtual void init(const JMapInfoIter &);
virtual void movement();
void sendMsgToGroupMember(u32, HitSensor *, const char *);
JMapIdInfo* mIDInfo; // 0x18
s32 _1C;
HitSensor* _20;
const char* _24;
char _28[0x30];
};
class LiveActorGroupArray : NameObj {
public:
LiveActorGroupArray(const char *pName);
virtual ~LiveActorGroupArray();
virtual void init(const JMapInfoIter &);
LiveActorGroup* getLiveActorGroup(const LiveActor *) const;
MsgSharedGroup* createGroup(const JMapInfoIter &, const char *, s32);
LiveActorGroup* findGroup(const LiveActor *) const;
LiveActorGroup* findGroup(const JMapInfoIter &);
LiveActorGroup* entry(LiveActor *, const JMapInfoIter &, const char *, s32);
MsgSharedGroup* mGroups[0x20]; // 0xC
s32 mNumGroups; // 0x8C
};