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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include "Game/Util.hpp"
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class HitSensor;
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class MsgSharedGroup : public LiveActorGroup {
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public:
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MsgSharedGroup(const char *, s32, const JMapInfoIter &);
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virtual ~MsgSharedGroup();
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virtual void init(const JMapInfoIter &);
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virtual void movement();
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void sendMsgToGroupMember(u32, HitSensor *, const char *);
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JMapIdInfo* mIDInfo; // 0x18
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s32 _1C;
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HitSensor* _20;
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const char* _24;
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char _28[0x30];
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};
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class LiveActorGroupArray : NameObj {
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public:
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LiveActorGroupArray(const char *pName);
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virtual ~LiveActorGroupArray();
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virtual void init(const JMapInfoIter &);
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LiveActorGroup* getLiveActorGroup(const LiveActor *) const;
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MsgSharedGroup* createGroup(const JMapInfoIter &, const char *, s32);
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LiveActorGroup* findGroup(const LiveActor *) const;
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LiveActorGroup* findGroup(const JMapInfoIter &);
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LiveActorGroup* entry(LiveActor *, const JMapInfoIter &, const char *, s32);
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MsgSharedGroup* mGroups[0x20]; // 0xC
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s32 mNumGroups; // 0x8C
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}; |