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26 lines
613 B
C++
26 lines
613 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class FlashingCtrl : public NameObj {
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public:
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FlashingCtrl(LiveActor *, bool);
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virtual ~FlashingCtrl();
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virtual void movement();
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void start(int);
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void end();
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s32 getCurrentInterval() const;
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bool isNowFlashing() const;
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bool isNowOn() const;
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void updateFlashing();
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LiveActor *mActor; // 0xC
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bool mToggleDraw; // 0x10
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bool mIsEnded; // 0x11
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u8 mOverrideInterval; // 0x12
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u8 _13; // padding
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s32 mTimer; // 0x14
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s32 mFlashStartTime; // 0x18
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}; |