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43 lines
661 B
C++
43 lines
661 B
C++
#pragma once
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#include "JSystem/JGeometry.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class AnimScaleParam {
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public:
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AnimScaleParam();
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f32 _0;
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f32 _4;
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f32 _8;
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f32 _C;
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f32 _10;
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f32 _14;
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f32 _18;
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f32 _1C;
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f32 _20;
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f32 _24;
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f32 _28;
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u32 _2C;
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f32 _30;
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};
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class AnimScaleController : public NerveExecutor {
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public:
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AnimScaleController(AnimScaleParam *);
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virtual ~AnimScaleController();
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void update();
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void startCrush();
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void startAnim();
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void setParamTight();
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void startHitReaction();
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void startDpdHitVibration();
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AnimScaleParam* _8;
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TVec3f _C;
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f32 _18;
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};
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