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28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
#pragma once
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#include "Game/Demo/DemoExecutor.hpp"
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namespace DemoExecutorFunction {
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void registerDemoActionFunction(const DemoExecutor *, const LiveActor *, const MR::FunctorBase &, const char *);
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void registerDemoActionNerve(const DemoExecutor *, const LiveActor *, const Nerve *, const char *);
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bool isExistDemoPart(const DemoExecutor *, const char *);
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bool isExistDemoPartMain(const DemoExecutor *, const char *);
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bool isExistDemoPartSub(const DemoExecutor *, const char *);
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bool isRegisteredDemoCast(const DemoExecutor *, const LiveActor *);
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bool isRegisteredDemoActionAppear(const DemoExecutor *, const LiveActor *);
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bool isRegisteredDemoActionFunctor(const DemoExecutor *, const LiveActor *);
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bool isRegisteredDemoActionNerve(const DemoExecutor *, const LiveActor *);
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bool tryCreateDemoTalkAnimCtrlForActor(DemoExecutor *, LiveActor *, const char *, const char *);
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bool tryCreateDemoTalkAnimCtrlForScene(DemoExecutor *, LiveActor *, const JMapInfoIter &, const char *, const char *, s32, s32);
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void registerDemoTalkMessageCtrl(DemoExecutor *, LiveActor *, TalkMessageCtrl *);
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void setDemoTalkMessageCtrl(DemoExecutor *, const LiveActor *, TalkMessageCtrl *);
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void pauseTimeKeepDemo(DemoExecutor *);
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void resumeTimeKeepDemo(DemoExecutor *);
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bool isPauseTimeKeepDemo(const DemoExecutor *);
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};
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