Files
2024-08-20 20:19:54 -04:00

36 lines
763 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraTower : public Camera {
public:
CameraTower(const char *);
virtual ~CameraTower();
virtual void reset();
virtual CameraTargetObj *calc();
virtual bool isEnableToRoundLeft() const;
virtual bool isEnableToRoundRight() const;
virtual CamTranslatorBase *createTranslator();
void arrangeRoundingPose();
void arrangeHorizontalPose();
bool isUpsideDownByRoll() const;
void arrangeRound();
TVec3f mWPoint; // 0x4C
TVec3f mAxis; // 0x58
f32 mAngleB; // 0x64
f32 mAngleA; // 0x68
f32 mDist; // 0x6C
f32 _70;
f32 _74;
f32 _78;
u8 _7C;
u8 _7D[3];
u32 _80;
f32 _84;
u8 _88;
u8 _89;
u8 _8A[2];
};