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https://github.com/encounter/Petari.git
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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "JSystem/JGeometry.hpp"
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class CubeCameraArea;
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class GravityInfo;
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class LiveActor;
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class MarioActor;
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class Triangle;
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class CameraTargetObj : public NameObj {
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public:
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CameraTargetObj(const char *);
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virtual inline ~CameraTargetObj() {
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}
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virtual void init(const JMapInfoIter &);
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virtual const TVec3f *getPosition() const = 0;
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virtual const TVec3f *getUpVec() const = 0;
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virtual const TVec3f *getFrontVec() const = 0;
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virtual const TVec3f *getSideVec() const = 0;
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virtual const TVec3f *getLastMove() const = 0;
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virtual const TVec3f *getGroundPos() const = 0;
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virtual const TVec3f *getGravityVector() const = 0;
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virtual f32 getRadius() const;
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virtual bool isTurning() const;
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virtual bool isJumping() const;
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virtual bool isLongDrop() const;
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virtual bool isFastDrop() const;
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virtual bool isFastRise() const;
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virtual bool isWaterMode() const;
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virtual bool isOnWaterSurface() const;
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virtual bool isBeeMode() const;
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virtual bool isFooFighterMode() const;
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virtual u32 getSpecialMode() const;
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virtual bool isCameraStateOn(unsigned long) const;
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virtual CubeCameraArea *getCubeCameraArea() const;
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virtual Triangle *getGroundTriangle() const;
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virtual GravityInfo *getGravityInfo() const;
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virtual void enableCameraWall();
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virtual void disableCameraWall();
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virtual void setCameraWall(bool);
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virtual bool isDebugMode() const;
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virtual TMtx34f *getMapBaseMtx() const;
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virtual void resetStatus();
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bool mCameraWall; // 0xC
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u8 _D[3];
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};
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class CameraTargetActor : public CameraTargetObj {
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public:
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CameraTargetActor(const char *);
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virtual ~CameraTargetActor();
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virtual void movement();
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virtual const TVec3f *getPosition() const;
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virtual const TVec3f *getUpVec() const;
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virtual const TVec3f *getFrontVec() const;
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virtual const TVec3f *getSideVec() const;
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virtual const TVec3f *getLastMove() const;
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virtual const TVec3f *getGroundPos() const;
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virtual const TVec3f *getGravityVector() const;
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virtual f32 getRadius() const;
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virtual CubeCameraArea* getCubeCameraArea() const;
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virtual Triangle *getGroundTriangle() const;
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const LiveActor *mActor; // 0x10
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TVec3f mUp; // 0x14
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TVec3f mFront; // 0x20
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TVec3f mSide; // 0x2C
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CubeCameraArea *mCameraArea; // 0x38
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};
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class CameraTargetPlayer : public CameraTargetObj {
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public:
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CameraTargetPlayer(const char *);
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virtual ~CameraTargetPlayer();
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virtual const TVec3f *getPosition() const;
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virtual const TVec3f *getUpVec() const;
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virtual const TVec3f *getFrontVec() const;
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virtual const TVec3f *getSideVec() const;
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virtual const TVec3f *getLastMove() const;
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virtual const TVec3f *getGroundPos() const;
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virtual const TVec3f *getGravityVector() const;
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virtual bool isTurning() const;
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virtual bool isJumping() const;
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virtual bool isLongDrop() const;
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virtual bool isFastDrop() const;
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virtual bool isFastRise() const;
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virtual bool isWaterMode() const;
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virtual bool isOnWaterSurface() const;
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virtual bool isFooFighterMode() const;
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virtual u32 getSpecialMode() const;
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virtual bool isCameraStateOn(unsigned long) const;
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virtual CubeCameraArea *getCubeCameraArea() const;
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virtual Triangle *getGroundTriangle() const;
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virtual GravityInfo *getGravityInfo() const;
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virtual bool isDebugMode() const;
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virtual TMtx34f *getMapBaseMtx() const;
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const MarioActor *mActor; // 0x10
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TVec3f mSide; // 0x14
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TVec3f mUp; // 0x20
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TVec3f mFront; // 0x2C
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TVec3f mGravity; // 0x38
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TVec3f mGroundPos; // 0x44
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CubeCameraArea *mCameraArea; // 0x50
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Triangle *mGroundTriangle; // 0x54
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u16 _58;
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bool _5A;
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u8 _5B;
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}; |