Files
2024-08-20 20:19:54 -04:00

49 lines
1.6 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "JSystem/JGeometry/TVec.hpp"
class CameraShakeTask;
#define NR_VERTICAL_TASKS 7
#define NR_HORIZONTAL_TASKS 3
#define NR_INFINITY_TASKS 4
class CameraShaker : public NameObj {
public:
enum ESinglyVerticalPower {
SINGLY_VERTICAL_POWER_VERY_WEAK = 0,
SINGLY_VERTICAL_POWER_WEAK = 1,
SINGLY_VERTICAL_POWER_NORMAL_WEAK = 2,
SINGLY_VERTICAL_POWER_NORMAL = 3,
SINGLY_VERTICAL_POWER_NORMAL_STRONG = 4,
SINGLY_VERTICAL_POWER_STRONG = 5,
SINGLY_VERTICAL_POWER_VERY_STRONG = 6
};
CameraShaker(const char *);
virtual ~CameraShaker();
virtual void movement();
void shakeVertical(ESinglyVerticalPower);
void shakeInfinity(NameObj *, float, float);
void stopShakingInfinity(NameObj *);
void createSinglyVerticalTask();
void createSinglyHorizontalTask();
void createInfinityTask();
void updateSinglyVerticalTask();
void updateSinglyHorizontalTask();
void updateInfinityTask();
void setOffset();
void addSinglyVerticalTaskOffset(TVec2f *);
void addSinglyHorizontalTaskOffset(TVec2f *);
void addInfinityTaskOffset(TVec2f *);
void adjustOffsetToScreen(TVec2f *); // TODO
void startInfinity(unsigned long, float, float);
CameraShakeTask *mVerticalTasks[NR_VERTICAL_TASKS]; // 0xC
CameraShakeTask *mHorizontalTasks[NR_HORIZONTAL_TASKS]; // 0x28
CameraShakeTask *mInfinityTasks[NR_INFINITY_TASKS]; // 0x34
NameObj *mInfinityNameObjs[NR_INFINITY_TASKS]; // 0x44
};