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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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class CameraShakeTask;
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#define NR_VERTICAL_TASKS 7
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#define NR_HORIZONTAL_TASKS 3
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#define NR_INFINITY_TASKS 4
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class CameraShaker : public NameObj {
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public:
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enum ESinglyVerticalPower {
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SINGLY_VERTICAL_POWER_VERY_WEAK = 0,
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SINGLY_VERTICAL_POWER_WEAK = 1,
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SINGLY_VERTICAL_POWER_NORMAL_WEAK = 2,
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SINGLY_VERTICAL_POWER_NORMAL = 3,
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SINGLY_VERTICAL_POWER_NORMAL_STRONG = 4,
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SINGLY_VERTICAL_POWER_STRONG = 5,
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SINGLY_VERTICAL_POWER_VERY_STRONG = 6
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};
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CameraShaker(const char *);
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virtual ~CameraShaker();
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virtual void movement();
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void shakeVertical(ESinglyVerticalPower);
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void shakeInfinity(NameObj *, float, float);
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void stopShakingInfinity(NameObj *);
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void createSinglyVerticalTask();
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void createSinglyHorizontalTask();
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void createInfinityTask();
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void updateSinglyVerticalTask();
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void updateSinglyHorizontalTask();
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void updateInfinityTask();
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void setOffset();
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void addSinglyVerticalTaskOffset(TVec2f *);
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void addSinglyHorizontalTaskOffset(TVec2f *);
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void addInfinityTaskOffset(TVec2f *);
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void adjustOffsetToScreen(TVec2f *); // TODO
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void startInfinity(unsigned long, float, float);
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CameraShakeTask *mVerticalTasks[NR_VERTICAL_TASKS]; // 0xC
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CameraShakeTask *mHorizontalTasks[NR_HORIZONTAL_TASKS]; // 0x28
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CameraShakeTask *mInfinityTasks[NR_INFINITY_TASKS]; // 0x34
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NameObj *mInfinityNameObjs[NR_INFINITY_TASKS]; // 0x44
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}; |