Files
Petari/include/Game/Camera/CameraFixedThere.hpp

31 lines
650 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraFixedThere : public Camera {
public:
CameraFixedThere(const char *);
virtual ~CameraFixedThere();
virtual void reset();
virtual CameraTargetObj *calc();
virtual bool isCorrectingErpPositionOff() const;
virtual CamTranslatorBase *createTranslator();
void copyStatusFromPrevCamera();
void calcEyeDir(TVec3f *);
void makeAxisAndRoll();
void updateUpVec(const TVec3f &);
void updateNormalUpVec(const TVec3f &);
u32 _4C;
bool _50;
u8 _51[3];
f32 _54;
f32 _58;
f32 _5C;
f32 _60;
f32 _64;
f32 _68;
f32 _6C;
};