Files
2024-08-20 20:19:54 -04:00

22 lines
428 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
#include "Game/NameObj/NameObj.hpp"
class CameraDead : public Camera {
public:
CameraDead(const char *);
virtual ~CameraDead();
virtual void reset();
virtual CameraTargetObj *calc();
virtual bool isInterpolationOff() const;
virtual CamTranslatorBase *createTranslator();
u8 _4C[4];
f32 mDist; // 0x50
s32 _54;
s32 _58;
u32 _5C;
};