Files
2024-08-20 20:19:54 -04:00

34 lines
667 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
class CameraDPD : public Camera {
public:
CameraDPD(const char *);
virtual ~CameraDPD();
virtual void reset();
virtual CameraTargetObj *calc();
virtual CamTranslatorBase *createTranslator();
f32 _4C;
f32 _50;
f32 _54;
f32 _58;
f32 _5C;
TMtx34f _60;
bool _90;
u8 _91[3];
u32 _94;
f32 mDist; // 0x98
f32 _9C;
f32 mAngleA; // 0xA0
f32 mAngleB; // 0xA4
f32 mWPointZ; // 0xA8
f32 mWPointX; // 0xAC
f32 mWPointY; // 0xB0
bool _B4;
u8 _B5[3];
f32 mUpX; // 0xB8
};