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2024-08-20 20:19:54 -04:00

30 lines
579 B
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Screen/CaptureScreenDirector.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
class CameraCover : public NameObj {
public:
CameraCover(const char *);
virtual ~CameraCover();
virtual void movement();
virtual void draw() const;
void cover(u32);
bool isCameraHopping() const;
void copyCamera();
inline s32 getThing() {
return _3C;
}
TMtx34f _C;
volatile s32 _3C;
u8 _40;
bool _41;
u8 _42[2];
u32 _44;
CaptureScreenActor* mActor; // 0x48
};