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30 lines
579 B
C++
30 lines
579 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Screen/CaptureScreenDirector.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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class CameraCover : public NameObj {
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public:
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CameraCover(const char *);
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virtual ~CameraCover();
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virtual void movement();
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virtual void draw() const;
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void cover(u32);
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bool isCameraHopping() const;
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void copyCamera();
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inline s32 getThing() {
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return _3C;
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}
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TMtx34f _C;
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volatile s32 _3C;
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u8 _40;
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bool _41;
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u8 _42[2];
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u32 _44;
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CaptureScreenActor* mActor; // 0x48
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}; |