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2024-07-24 20:21:25 -04:00

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MarioCollision.o

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MarioCollision.o

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isIgnoreTriangle__5MarioFPC8Triangle
checkBaseTransBall__5MarioFv
createAtField__5MarioFbf
doSwimmingHitCheck__5MarioFPC7HitInfoUl
doSpinPunchAroundPolygons__5MarioFv
checkMap__5MarioFv
calcDistToCeil__5MarioFb
calcDistToCeilOnPress__5MarioFv
calcDistToCeilHead__5MarioFv
fixTransBetweenWall__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>
calcDistWidth__5MarioFv
updateCameraPolygon__5MarioFv
setCameraPolygon__5MarioFPC8Triangle
checkAllWall__5MarioFRCQ29JGeometry8TVec3<f>f
calcFrontFloor__5MarioFv
getWallNorm__5MarioCFv
getSideWallNorm__5MarioCFv
getFrontWallNorm__5MarioCFv
getBackWallNorm__5MarioCFv
getWallPos__5MarioCFv
getWallPolygon__5MarioCFv
getGroundPolygon__5MarioCFv
updateFloorCode__5MarioFv
updateWallFloorCode__5MarioFv
saveLastSafetyTrans__5MarioFv
setNotSafetyTimer__5MarioFv
getLastSafetyTrans__5MarioCFPQ29JGeometry8TVec3<f>
checkCurrentFloorCodeSevere__5MarioCFUl
isCurrentFloorSink__5MarioCFv
isCurrentFloorSand__5MarioCFv
isCurrentShadowFloorDangerAction__5MarioCFv
checkBaseTransPoint__5MarioFv
checkHeadPoint__5MarioFv
calcShadowPos__5MarioFv
updateBinderInfo__5MarioFv
isThroughWall__5MarioCFPC8Triangle
checkGround__5MarioFv
getCameraCubeCode__5MarioCFv
updateCubeCode__5MarioFv
__sinit_\MarioCollision_cpp