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1.1 KiB
1.1 KiB
MarioActorTakeMsg.o
| Symbol | Meaning |
|---|---|
| ❌ | Function has not yet been started or is not matching. |
| ✅ | Function is completed. |
0 / 16 Completed -- (0.0%)
MarioActorTakeMsg.o
| Symbol | Decompiled? |
|---|---|
memorizeSensorThrow__10MarioActorFP9HitSensor |
❌ |
tryThrow__10MarioActorFv |
❌ |
tryReleaseDirect__10MarioActorFPC9HitSensor |
❌ |
damageDropThrowMemoSensor__10MarioActorFv |
❌ |
rushDropThrowMemoSensor__10MarioActorFv |
❌ |
trySetLockOnTarget__10MarioActorFP9HitSensor |
❌ |
tryCoinPull__10MarioActorFv |
❌ |
tryCoinPullInRush__10MarioActorFv |
❌ |
flushCoinPull__10MarioActorFv |
❌ |
tryCoinPullOne__10MarioActorFP9HitSensor |
❌ |
tryPullTrans__10MarioActorFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> |
❌ |
releaseThrowMemoSensor__10MarioActorFv |
❌ |
tryReleaseWithMsg__10MarioActorFUl |
❌ |
tryTornadoPull__10MarioActorFP9HitSensor |
❌ |
tryReleaseBombTeresa__10MarioActorFv |
❌ |
__sinit_\MarioActorTakeMsg_cpp |
❌ |