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2024-07-24 20:21:25 -04:00

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MarioActorDraw.o

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MarioActorDraw.o

Symbol Decompiled?
initDrawAndModel__10MarioActorFv
initBeeMario__10MarioActorFv
initHopperMario__10MarioActorFv
initIceMario__10MarioActorFv
initInvincibleMario__10MarioActorFv
initTeresaMario__10MarioActorFv
initTornadoMario__10MarioActorFv
initBoneMario__10MarioActorFv
changeDisplayMode__10MarioActorFUc
calcViewAndEntry__10MarioActorFv
drawMarioModel__10MarioActorCFv
isAllHidden__10MarioActorCFv
swapTextureInit__10MarioActorFv
initFace__10MarioActorFv
updateFace__10MarioActorFv
__sinit_\MarioActorDraw_cpp
Functor<10MarioActor>__2MRFPC10MarioActorM10MarioActorFPCvPCv_v_Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>
__cl__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFv
clone__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFP7JKRHeap
initBlur__10MarioActorFv
getJ3DModel__10MarioActorCFv
getModelData__10MarioActorCFv
getSimpleModel__10MarioActorCFv
calcViewMainModel__10MarioActorFv
draw__10MarioActorCFv
drawIndirect__10MarioActorCFv
drawIndirectModel__10MarioActorCFv
drawReflectModel__10MarioActorCFv
drawModelBlur__10MarioActorCFv
createTextureDL__10MarioActorFP8DLholderUsUs
swapTexture__10MarioActorCFPCcUc
copyMaterial__10MarioActorFP8J3DModelUsl
copyExtraMtxBuffer__9J3DModelXFPC9J3DModelX
swapDrawBuffer__9J3DModelXFUl
addDL__9DLchangerFP9J3DModelX
setDynamicDL__9J3DModelXFPUcUl