Files
2024-07-24 20:21:25 -04:00

4.9 KiB

MarioActor.o

Symbol Meaning
Function has not yet been started or is not matching.
Function is completed.

45 / 88 Completed -- (51.13636363636363%)

MarioActor.o

Symbol Decompiled?
__as__8TriangleFRC8Triangle
getEuler__Q29JGeometry64TRotation3<Q29JGeometry38TMatrix34<Q29JGeometry13SMatrix34C<f>>>CFRQ29JGeometry8TVec3<f>
__ct__10MarioActorFPCc
__dt__10MarioActorFv
init__10MarioActorFRC12JMapInfoIter
init2__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l
initAfterPlacement__10MarioActorFv
initAfterOpeningDemo__10MarioActorFv
calcBaseFrontVec__10MarioActorFRCQ29JGeometry8TVec3<f>
playSound__10MarioActorFPCcl
changeAnimation__10MarioActorFPCcPCc
changeAnimationNonStop__10MarioActorFPCc
changeAnimationUpper__10MarioActorFPCc
stopAnimation__10MarioActorFPCc
isAnimationRun__10MarioActorCFPCc
changeNullAnimation__10MarioActorFPCcSc
clearNullAnimation__10MarioActorFSc
isStopNullAnimation__10MarioActorCFv
changeGameOverAnimation__10MarioActorFv
getJointCtrl__10MarioActorCFPCc
updateRotationInfo__10MarioActorFv
exeWait__10MarioActorFv
movement__10MarioActorFv
control__10MarioActorFv
control2__10MarioActorFv
controlMain__10MarioActorFv
updateBehavior__10MarioActorFv
updateBindRatio__10MarioActorFv
isInPunchTimerRange__10MarioActorCFv
updatePunching__10MarioActorFv
doRush__10MarioActorFv
updateSwingTimer__10MarioActorFv
updateSwingAction__10MarioActorFv
checkClapCatchStart__10MarioActorFv
updateRealMtx__10MarioActorFv
setUpperRotateY__10MarioActorFf
decLife__10MarioActorFUs
decLifeLarge__10MarioActorFv
decLifeMiddle__10MarioActorFv
decLifeSmall__10MarioActorFv
resetWaterLife__10MarioActorFv
updateLife__10MarioActorFv
incLife__10MarioActorFUl
changeMaxLife__10MarioActorFl
doPressing__10MarioActorFv
careMovingObject__10MarioActorFv
doStun__10MarioActorFv
scaleMtx__10MarioActorFPA4_f
updateBaseScaleMtx__10MarioActorFv
getRealMtx__10MarioActorCFPA4_fPCc
getRealPos__10MarioActorCFPCcPQ29JGeometry8TVec3<f>
getGlobalJointMtx__10MarioActorFPCc
calcAnimInMovement__10MarioActorFv
forceSetBaseMtx__10MarioActorFPA4_f
calcAnim__10MarioActorFv
calcAndSetBaseMtx__10MarioActorFv
setBlendMtxTimer__10MarioActorFUs
getGroundPos__10MarioActorCFPQ29JGeometry8TVec3<f>
getShadowPos__10MarioActorCFv
isTurning__10MarioActorCFv
isJumping__10MarioActorCFv
isJumpRising__10MarioActorCFv
isPunching__10MarioActorCFv
isItemSwinging__10MarioActorCFv
isDamaging__10MarioActorCFv
isNeedDamageFog__10MarioActorCFv
isStaggering__10MarioActorCFv
isSleeping__10MarioActorCFv
isRefuseTalk__10MarioActorCFv
isDebugMode__10MarioActorCFv
jumpHop__10MarioActorFv
calcCenterPos__10MarioActorFv
calcHeadPos__10MarioActorFv
setPress__10MarioActorFUcl
getResourceTable__10MarioActorCFv
isEnableMoveMario__10MarioActorCFv
isEnableNerveChange__10MarioActorCFv
forceGameOver__10MarioActorFv
forceGameOverAbyss__10MarioActorFv
forceGameOverBlackHole__10MarioActorFv
forceGameOverNonStop__10MarioActorFv
forceGameOverSink__10MarioActorFv
updateCameraInfo__10MarioActorFv
binderFilter__10MarioActorFPC8Triangle
getFrameBufferWidth__2MRFv
setPunchHitTimer__10MarioActorFUc
__sinit_\MarioActor_cpp
isInvalidTriangle__37TriangleFilterDelegator<10MarioActor>CFPC8Triangle