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2024-07-24 20:21:25 -04:00

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MarioAccess.o

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MarioAccess.o

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getTakePos__11MarioAccessFPQ29JGeometry8TVec3<f>
isOnActor__11MarioAccessFPC9LiveActor
isOnGround__11MarioAccessFUl
isHipDropFalling__11MarioAccessFv
isHipDropLand__11MarioAccessFv
isSwingAction__11MarioAccessFv
isInRush__11MarioAccessFv
isSquat__11MarioAccessFv
isParalyzing__11MarioAccessFv
isTeresaDisappear__11MarioAccessFv
isFlying__11MarioAccessFv
isNeedBrakingCamera__11MarioAccessFv
getCameraCubeCode__11MarioAccessFv
isSwimming__11MarioAccessFv
isSkating__11MarioAccessFv
getGroundingPolygon__11MarioAccessFUl
getShadowingPolygon__11MarioAccessFv
getShadowHeight__11MarioAccessFv
forceKill__11MarioAccessFUlUl
isOnPress__11MarioAccessFv
isDisableFpView__11MarioAccessFv
isFpViewChangingFailure__11MarioAccessFv
stopFpView__11MarioAccessFv
noticeDashChance__11MarioAccessFv
setWalkingResist__11MarioAccessFf
forceFly__11MarioAccessFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l
setJumpVec__11MarioAccessFRCQ29JGeometry8TVec3<f>
forceJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul
freeJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul
tornadoJump__11MarioAccessFv
tornadoJumpMini__11MarioAccessFv
becomeNormalJumpStatus__11MarioAccessFv
setFrontVecKeepUp__11MarioAccessFRCQ29JGeometry8TVec3<f>Us
setFrontVecTarget__11MarioAccessFRCQ29JGeometry8TVec3<f>Us
getThrowVec__11MarioAccessFPQ29JGeometry8TVec3<f>
setTrans__11MarioAccessFRCQ29JGeometry8TVec3<f>Us
endRush__11MarioAccessFPC11RushEndInfo
incLife__11MarioAccessFUl
isConfrontDeath__11MarioAccessFv
addStarPiece__11MarioAccessFv
getStarPieceDirect__11MarioAccessFv
getJointMtx__11MarioAccessFPCc
getVelocity__11MarioAccessFv
getLastMove__11MarioAccessFv
hide__11MarioAccessFv
show__11MarioAccessFv
getTakingSensor__11MarioAccessFv
dropTakingActor__11MarioAccessFv
killTakingActor__11MarioAccessFv
getAnimationFrameMax__11MarioAccessFv
changeAnimationJ__11MarioAccessFPCc
changeAnimationE__11MarioAccessFPCcl
changeAnimationE__11MarioAccessFPCcPCc
changeAnimationE__11MarioAccessFPCcRC11BckCtrlData
keepCurrentAnimation__11MarioAccessFv
progressAnimation__11MarioAccessFv
getCurrentBckName__11MarioAccessFv
setAnimationBlendWeight__11MarioAccessFPCf
setSpot__11MarioAccessFfUl
offControl__11MarioAccessFv
isOffControl__11MarioAccessFv
onControl__11MarioAccessFb
setStateWait__11MarioAccessFv
startTalk__11MarioAccessFPC9LiveActor
endTalk__11MarioAccessFv
readyRemoteDemo__11MarioAccessFv
onFollowDemo__11MarioAccessFv
setBaseMtx__11MarioAccessFPA4_f
getBaseMtx__11MarioAccessFv
calcSpinPullVelocity__11MarioAccessFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>
tryCoinPull__11MarioAccessFv
addVelocity__11MarioAccessFRCQ29JGeometry8TVec3<f>
addVelocityFromArea__11MarioAccessFRCQ29JGeometry8TVec3<f>
isOnWaterSurface__11MarioAccessFv
calcWorldPadDir__11MarioAccessFPQ29JGeometry8TVec3<f>ff
preventRush__11MarioAccessFv
getPlayerActor__11MarioAccessFv
validateSensor__11MarioAccessFv
incOxygen__11MarioAccessFUl
scatterStarPiece__11MarioAccessFUl
startDownWipe__11MarioAccessFv
readyDemo__11MarioAccessFv
endRemoteDemo__11MarioAccessFPC11RushEndInfo
isInWaterMode__11MarioAccessFv
changeItemStatus__11MarioAccessFl
__sinit_\MarioAccess_cpp