#include "Game/System/ScenarioDataParser.hpp" #include "Game/Util.hpp" bool ScenarioData::getValueString(const char *pKey, s32 a2, const char **pOut) const { ScenarioDataIter inf = getScenarioDataIter(a2); bool ret = inf._0->getValue(inf.mCur, pKey, pOut); if (ret) { if (MR::isEqualString(*pOut, "")) { *pOut = 0; } } return ret; } const char* ScenarioData::getZoneName(s32 zoneID) const { const char* zoneName = 0; mZoneList->getValue(zoneID, "ZoneName", &zoneName); return zoneName; } s32 ScenarioData::getZoneNum() const { if (mZoneList->mData) { return mZoneList->mData->mNumEntries; } return 0; } s32 ScenarioData::getZoneId(const char *pZoneName) const { for (s32 i = 0; i < getZoneNum(); i++) { const char* zoneName = 0; mZoneList->getValue(i, "ZoneName", &zoneName); if (MR::isEqualStringCase(zoneName, pZoneName)) { return i; } } return 0; } // ScenarioDataIter::isEnd() void ScenarioDataIter::goNext() { if (!isEnd()) { mCur++; } } ScenarioDataParser::~ScenarioDataParser() { } namespace MR { }