#include "Game/NPC/TalkMessageInfo.hpp" TalkMessageInfo::TalkMessageInfo() { _0 = 0; _4 = 0; _6 = 0; mCameraType = 2; mTalkType = 0; _A = -1; _B = -1; } bool TalkMessageInfo::isNormalTalk() const { return !(mTalkType); } bool TalkMessageInfo::isShortTalk() const { return !(mTalkType - 1); } bool TalkMessageInfo::isEventTalk() const { return !(mTalkType - 2); } bool TalkMessageInfo::isComposeTalk() const { return !(mTalkType - 3); } bool TalkMessageInfo::isFlowTalk() const { return !(mTalkType - 4); } bool TalkMessageInfo::isNullTalk() const { return !(mTalkType - 5); } bool TalkMessageInfo::isBalloonCall() const { return !(mBalloonType - 2); } bool TalkMessageInfo::isBalloonFix() const { return !(mBalloonType - 3); } bool TalkMessageInfo::isBalloonSign() const { return !(mBalloonType - 4); } bool TalkMessageInfo::isBalloonInfo() const { return !(mBalloonType - 5); } bool TalkMessageInfo::isBalloonIcon() const { return !(mBalloonType - 6); } bool TalkMessageInfo::isCameraNormal() const { return !(mCameraType); } bool TalkMessageInfo::isCameraEvent() const { return !(mCameraType - 1); }