#include "Game/MapObj/MapObjConnector.hpp" #include "Game/Util.hpp" #include "JSystem/JMath.hpp" MapObjConnector::MapObjConnector(LiveActor *pActor) { mHost = pActor; _4 = 0; _8.identity(); } void MapObjConnector::attachToUnder() { TVec3f up_vec; MR::calcUpVec(&up_vec, mHost); attach(up_vec); } void MapObjConnector::attachToBack() { TVec3f front_vec; MR::calcFrontVec(&front_vec, mHost); attach(front_vec); } void MapObjConnector::connect() { connect(mHost); }