#include "Game/Map/CollisionParts.hpp" #include "Game/Map/KCollision.hpp" #include "Game/MapObj/DynamicCollisionObj.hpp" DynamicCollisionObj::DynamicCollisionObj(const char *pName) : LiveActor(pName) { _A4 = 0; _9C = 0; _11C = 0; _A8 = 0; _AC = 0; } void DynamicCollisionObj::init(const JMapInfoIter &rIter) { MR::initDefaultPos(this, rIter); MR::connectToScene(this, 42, 8, -1, 25); _8C = nullptr; } void DynamicCollisionObj::syncCollision() { updateCollisionHeader(); updateTriangle(); mParts->mServer->calcFarthestVertexDistance(); mParts->updateBoundingSphereRange(mScale); }