#include "Game/MapObj/ClipFieldMapParts.hpp" ClipFieldMapParts::ClipFieldMapParts(const char *pName) : GeneralMapParts(pName) { } void ClipFieldMapParts::control() { if (MR::isValidSwitchA(this)) { if (MR::isOnSwitchA(this)) { MR::validateCollisionParts(this); } else { MR::invalidateCollisionParts(this); } } GeneralMapParts::control(); } void ClipFieldMapParts::connectToScene() { MR::connectToClippedMapParts(this); } ClipFieldMapParts::~ClipFieldMapParts() { } void ClipFieldMapParts::init(const JMapInfoIter &rIter) { GeneralMapParts::init(rIter); MR::needStageSwitchReadA(this, rIter); getSensor("body")->setType(0x49); }