#include "Game/MapObj/BigBubbleMoveLimitter.hpp" BigBubbleMoveLimitter::BigBubbleMoveLimitter(const char *pName, s32 a2) : NameObj(pName), _C(-1), _10(0, 0, 0), _1C(0, 1, 0), _28(1, 0, 0), _34(0, 1, 0), _40(0, 0, 1) { _5C = -1; _4C = 500.0f; _50 = 500.0f; _54 = 500.0f; _58 = 500.0f; _60 = a2; }