#include "Game/MapObj/BenefitItemLifeUp.hpp" #include BenefitItemLifeUp::BenefitItemLifeUp(const char *pName) : BenefitItemObj(pName, "KinokoLifeUp") { if (MR::isGalaxyDarkCometAppearInCurrentStage()) { _D8 = 1; } } void BenefitItemLifeUp::exeCatch() { MR::hideModel(this); MR::changePlayerItemStatus(0xA); runEfx("Get"); kill(); } void BenefitItemLifeUp::initModelAndEfx() { initModelManagerWithAnm(_120, nullptr, false); initEffectKeeper(5, "BenefitItemObj", false); initBinder(50.0f, 50.0f, 0); initHitSensor(1); TVec3f offs; offs.x = 0.0f; offs.y = 50.0f; offs.z = 0.0f; MR::addHitSensorMapObj(this, "body", 4, 50.0f, offs); } void BenefitItemLifeUp::runEfx(const char *pName) { char str[0x40]; strcpy(str, pName); strcat(str, "LifeUp"); MR::emitEffect(this, str); } namespace NrvBenefitItemObj { INIT_NERVE(HostTypeNrvWait); INIT_NERVE(HostTypeNrvShoot); INIT_NERVE(HostTypeNrvCatch); INIT_NERVE(HostTypeNrvAppearGround); INIT_NERVE(HostTypeNrvPreEscape); INIT_NERVE(HostTypeNrvEscape); }; void BenefitItemLifeUp::init(const JMapInfoIter &rIter) { BenefitItemObj::init(rIter); } void BenefitItemLifeUp::stopEfx(const char *pName) { char str[0x40]; strcpy(str, pName); strcat(str, "LifeUp"); MR::emitEffect(this, str); } BenefitItemLifeUp::~BenefitItemLifeUp() { }