#include "Game/Map/OceanRingBloomDrawer.hpp" #include "Game/Map/OceanRingDrawer.hpp" #include "Game/Map/OceanRing.hpp" OceanRingBloomDrawer::OceanRingBloomDrawer(OceanRing *pRing) : NameObj("オーシャンリング[ブルーム描画]") { mRing = pRing; } void OceanRingBloomDrawer::init(const JMapInfoIter &rIter) { MR::connectToScene(this, -1, -1, -1, 0x21); } void OceanRingBloomDrawer::draw() const { if (!MR::isValidDraw(mRing) || !MR::isCameraInWater()) { return; } mRing->mRingDrawer->drawBloom(); } OceanRingBloomDrawer::~OceanRingBloomDrawer() { }