#include "Game/Map/LightDataHolder.hpp" #include "Game/Util.hpp" LightDataHolder::LightDataHolder() { mLightCount = 0; mLights = 0; } #ifdef NON_MATCHING // regalloc issues AreaLightInfo* LightDataHolder::findAreaLight(const char *pName) const { for (s32 i = 0; i < mLightCount; i++) { AreaLightInfo* inf = &mLights[i]; if (MR::isEqualString(pName, inf->mAreaLightName)) { return inf; } } return mLights; } #endif const char* LightDataHolder::getDefaultAreaLightName() const { return sDefaultAreaLightName; } s32 LightDataHolder::getDefaultStepInterpolate() const { return 0x1E; }