#include "Game/LiveActor/ShadowVolumeModel.hpp" #include "Game/Util.hpp" ShadowVolumeModel::ShadowVolumeModel(const char *pName) : ShadowVolumeDrawer(pName) { mModelData = 0; } void ShadowVolumeModel::initVolumeModel(const char *pModelName) { mModelData = MR::getJ3DModelData(pModelName); } void ShadowVolumeModel::drawShape() const { MR::drawSimpleModel(mModelData); }