#include "Game/LiveActor/ShadowVolumeCylinder.hpp" ShadowVolumeCylinder::ShadowVolumeCylinder() : ShadowVolumeModel("影描画[ボリューム円柱]") { mRadius = 100.0f; initVolumeModel("ShadowVolumeCylinder"); } void ShadowVolumeCylinder::setRadius(f32 radius) { mRadius = radius; }