#include "Game/LiveActor/ShadowDrawer.hpp" ShadowDrawer::ShadowDrawer(const char *pName) : NameObj(pName) { mController = 0; } ShadowController* ShadowDrawer::getController() const { return mController; } void ShadowDrawer::setShadowController(ShadowController *pController) { mController = pController; } ShadowDrawer::~ShadowDrawer() { }