#include "Game/Effect/EffectSystem.hpp" #include "Game/Effect/ParticleEmitterHolder.hpp" // Not sure how to make this match. // ParticleEmitterHolder::ParticleEmitterHolder(EffectSystem const *pEffectSystem, int numEmitters) { // mEffectSystem = pEffectSystem; // mEmitters.init(numEmitters); // mNumEmitters = numEmitters; // }