#include "Game/Camera/CameraWaterPlanetBoss.hpp" #include "Game/Camera/CamTranslatorWaterPlanetBoss.hpp" CameraWaterPlanetBoss::CameraWaterPlanetBoss(const char *pName) : Camera(pName) { mAxisY = 300.0f; mAxisX = 1200.0f; mDist = 0.01f; _58 = 0.01f; _5C = 0; _60 = 0.0f; _64 = 0.0f; _68 = 0.0f; _6C = false; mWPointX = 0.0f; mWPointY = 0.0f; mWPointZ = 0.0f; mAxisZ = 0.0f; mUpY = 0.0f; mUpX = 0.0f; mUpZ = 0.0f; _8C = false; _90 = 0; _94 = 1.0f; _98 = 0.0f; _9C = 0.0f; } CameraWaterPlanetBoss::~CameraWaterPlanetBoss() { } CamTranslatorBase *CameraWaterPlanetBoss::createTranslator() { return new CamTranslatorWaterPlanetBoss(this); }