#include "Game/Camera/CameraWaterPlanet.hpp" #include "Game/Camera/CamTranslatorWaterPlanet.hpp" CameraWaterPlanet::CameraWaterPlanet(const char *pName) : Camera(pName) { mAxisX = 500.0f; mAxisY = 2000.0f; mAngleA = 0.7853982f; } CameraWaterPlanet::~CameraWaterPlanet() { } CamTranslatorBase *CameraWaterPlanet::createTranslator() { return new CamTranslatorWaterPlanet(this); }