#include "Game/Camera/CameraTrundle.hpp" #include "Game/Camera/CamTranslatorTrundle.hpp" CameraTrundle::CameraTrundle(const char *pName) : Camera(pName) { mWPoint.x = 0.0f; mWPoint.y = 0.0f; mWPoint.z = 0.0f; mAxis.x = 1.0f; mAxis.y = 0.0f; mAxis.z = 0.0f; mDist = 2000.0f; mAngleA = 0.0f; mAngleB = 0.0f; mUpX = 0.0f; } CameraTrundle::~CameraTrundle() { } CamTranslatorBase *CameraTrundle::createTranslator() { return new CamTranslatorTrundle(this); }