#include "Game/Camera/CameraTripodPlanet.hpp" #include "Game/Camera/CamTranslatorTripodPlanet.hpp" CameraTripodPlanet::CameraTripodPlanet(const char *pName) : Camera(pName) { mAxis.x = 0.0f; mAxis.y = 1.0f; mAxis.z = 0.0f; mWPoint.x = 0.0f; mWPoint.y = 0.0f; mWPoint.z = 0.0f; mAngleA = 0.0f; mAngleB = 0.0f; mDist = 1000.0f; } CameraTripodPlanet::~CameraTripodPlanet() { } CamTranslatorBase *CameraTripodPlanet::createTranslator() { return new CamTranslatorTripodPlanet(this); }