#include "Game/Camera/CameraTripodBoss.hpp" #include "Game/Camera/CamTranslatorTripodBoss.hpp" CameraTripodBoss::CameraTripodBoss(const char *pName) : CameraTower(pName) { upZ = 0.0f; } CameraTripodBoss::~CameraTripodBoss() { } CamTranslatorBase *CameraTripodBoss::createTranslator() { return new CamTranslatorTripodBoss(this); }