#include "Game/Camera/CameraSpiral.hpp" #include "Game/Camera/CamTranslatorSpiral.hpp" CameraSpiral::CameraSpiral(const char *pName) : Camera(pName) { _4C = 60; _50 = 0; _54 = 0; mWPointZ = 1000.0f; mAxisZ = 1000.0f; mWPointX = 0.0f; mAxisX = 0.0f; } CameraSpiral::~CameraSpiral() { } CamTranslatorBase *CameraSpiral::createTranslator() { return new CamTranslatorSpiral(this); }