#include "Game/Camera/CameraSlide.hpp" #include "Game/Camera/CamTranslatorSlide.hpp" CameraSlide::CameraSlide(const char *pName) : Camera(pName) { mAxis.x = 1.0f; mAxis.y = 0.0f; mAxis.z = 0.0f; mUp.x = 0.0f; mUp.y = 1.0f; mUp.z = 0.0f; mWPoint.x = 0.0f; mWPoint.y = 0.0f; mWPoint.z = 0.0f; mAngleA = 0.0f; mDist = 1000.0f; } CameraSlide::~CameraSlide() { } CamTranslatorBase *CameraSlide::createTranslator() { return new CamTranslatorSlide(this); }