#include "Game/Camera/CameraRailHolder.hpp" #include "Game/Util/SceneUtil.hpp" CameraRailHolder::ZoneRail::ZoneRail() { _0 = 0; _4 = 0; } CameraRailHolder::RailSet &CameraRailHolder::RailSet::operator=(const RailSet &rOther) { _0 = rOther._0; _4 = rOther._4; return *this; } /*CameraRailHolder::CameraRailHolder(const char *pName) : NameObj(pName) { mRails = nullptr; s32 nrZones = MR::getZoneNum(); mRails = new ZoneRail[nrZones]; for (u32 i = 0; i < MR::getZoneNum(); i++) { for (u32 j = 0; j < MR::getPlacedRailNum(i); i++) { } } }*/ CameraRailHolder::~CameraRailHolder() { }