#include "Game/Camera/CameraRaceFollow.hpp" #include "Game/Camera/CamTranslatorRaceFollow.hpp" CameraRaceFollow::CameraRaceFollow(const char *pName) : Camera(pName) { mWPointX = 500.0f; mWPointY = 1200.0f; mAngleA = 0.2617994f; _58 = false; mWPointZ = 0.0f; } CameraRaceFollow::~CameraRaceFollow() { } CamTranslatorBase *CameraRaceFollow::createTranslator() { return new CamTranslatorRaceFollow(this); }