#include "Game/Camera/CameraInnerCylinder.hpp" #include "Game/Camera/CamTranslatorInnerCylinder.hpp" CameraInnerCylinder::CameraInnerCylinder(const char *pName) : Camera(pName) { mWPoint.x = 0.0f; mWPoint.y = 0.0f; mWPoint.z = 0.0f; mAxis.x = 0.0f; mAxis.y = 0.0f; mAxis.z = 0.0f; mAngleA = 0.0f; mAngleB = 0.0f; mDist = 0.0f; _74 = 0.0f; _78 = 0.0f; _7C = 0.0f; _80 = 0; } CameraInnerCylinder::~CameraInnerCylinder() { } CamTranslatorBase *CameraInnerCylinder::createTranslator() { return new CamTranslatorInnerCylinder(this); }